Flesh Walls are the fifth minor enemies encountered in Little Nightmares II. They make a brief appearance in The Pale City chapter and are encountered near the end of The Transmission chapter.
Appearance
The Flesh Walls are walls, ceiling, and flooring made of flesh and big eyes with black pupils of various sizes. They don't appear to be aggressive after Mono falls into the abyss.
Personality
Like many inhabitants of the world of Little Nightmares, the Flesh Walls do not speak and their personalities are shown by their actions. When Mono whacks Monster Six's music box for the first time, the flesh starts to reveal themselves. When Mono finally destroys Six's music box, the Flesh Walls shed it's tower form and start breaking through the walls to pursue Mono and Six in an avalanche of flesh and eyes. Despite it's monstrous and inhuman appearance, the Flesh Walls are not hostile to Mono after Six leaves him in the Transmission, even willing to place a chair on a hill of its own flesh for him to sit on, rather than attack or kill him. As Mono sits on the chair, the Flesh Walls approach him, emitting an eerie magenta light over Mono before the Tower is restored to its original form.
Secrets of the Maw
The Flesh Walls make several appearances in Secrets of the Maw via portraits in the Residence.
Little Nightmares II
After the Thin Man kidnapped Six, Mono goes back to the television where he tuned into the Transmission and let the Thin Man free. When Mono travels through it, he is seen moving through a tunnel made of flesh as an eye observes him.
After the first impact on Monster Six's music box, parts of the Flesh Walls appear in the same room where Monster Six is guarding her music box. In the later parts of the game, the more Mono whacks Monster Six's music box, the more the flesh reveals itself through the walls. These flesh walls however, remain in their places during the duration of Mono and Monster Six's fight .
After Mono freed Six from her monster form, the Flesh Walls finally become aggressive towards the duo. They begin breaking down the concrete walls of the tower, revealing that they actually compose the tower itself. The Flesh Walls pursue Mono and Six, but the pair escape them through the narrow gap in the collapsing walls.
After Six betrayed Mono, he falls into an endless plain composed of flesh and eyes, wandering around for some time before a chair appears on a small mountain of flesh and eyes. As Mono approaches the chair, the Flesh Walls surround him and slowly start to squeeze together, stopping just before crushing him. Once Mono takes his seat on the chair, the Flesh Walls begin to recede behind their veneer of concrete.
Theories
- It is speculated that the Flesh Walls are the remains of the Viewers sucked in by the televisions, and that all of their bodies were fused into one big fleshy monster.
- It is also speculated the Flesh Walls may have a consciousness of its own and may have always been the true antagonist of the Little Nightmares world, as it is seen being foreshadowed throughout the Little Nightmares games. The light seen on top of and within the Signal Tower is considered a hypnotic light produced by the Flesh Walls. This light is believed to be what is being broadcasted as a transmission throughout the world. However, to broadcast its transmission to all the televisions, requires the Thin Man's power to serve as a signal. When the Thin Man is freed by Mono, the televisions gradually lose their original broadcast and instead present the echo of Six's music box within the tower as Mono gradually teleports through the screens or uses a remote to turn the televisions on and off. Near the end of the game, when Mono enters the grocery store, the Viewers appear to be unsatisfied by the televisions. Despite the many televisions within view of the Viewers, they all ignore them and continue chasing Mono instead, although being distracted for only a short time. Implying since the signal provider is no longer in the tower, the Flesh Walls are no longer capable of properly emitting its transmission.
- Due to speculations of the Flesh Walls dependence on the Thin Man's powers to properly maintain the broadcast of the Transmission, it's suspected the Flesh Walls needed Mono in order to maintain its survival as he was the only one with the power to restore the Transmission to its original broadcast.
- Due to the various portraits of the Flesh Walls found within the Maw, most notably in the Residence during the events of the DLC:The Residence, as well as the Maw itself being described by Tarsier Studios as a living entity of its own, similarly to the tower, it's speculated the Flesh Walls is part of a thriving entity, capable of spreading out and taking on different forms. Where it originates remains unknown. According to senior narrative designer Dave Mervik, no one built structures like the Maw and the Signal Tower, creatures and places exist for a reason. The Maw exists because hunger exists, and the Signal Tower exists because the need for escapism exists.
- It is also speculated the Flesh Walls may have a consciousness of its own and may have always been the true antagonist of the Little Nightmares world, as it is seen being foreshadowed throughout the Little Nightmares games. The light seen on top of and within the Signal Tower is considered a hypnotic light produced by the Flesh Walls. This light is believed to be what is being broadcasted as a transmission throughout the world. However, to broadcast its transmission to all the televisions, requires the Thin Man's power to serve as a signal. When the Thin Man is freed by Mono, the televisions gradually lose their original broadcast and instead present the echo of Six's music box within the tower as Mono gradually teleports through the screens or uses a remote to turn the televisions on and off. Near the end of the game, when Mono enters the grocery store, the Viewers appear to be unsatisfied by the televisions. Despite the many televisions within view of the Viewers, they all ignore them and continue chasing Mono instead, although being distracted for only a short time. Implying since the signal provider is no longer in the tower, the Flesh Walls are no longer capable of properly emitting its transmission.
- It's speculated the Flesh Walls may have also been watching Mono through the TVs throughout his journey across the Pale City as they are seen through the television screen when Mono teleports for the first time.
- At the end of the game, the Flesh Walls create a small mountain of flesh with a wooden chair, inviting Mono to approach it, leaving suspicions that the Flesh Walls purposely force Mono to become the new vessel of the Signal Tower.
Trivia
- During Mono's transformation into the Thin Man, the Flesh Walls are nowhere to be found. This may imply that the Signal Tower restores itself as Mono becomes the Thin Man.
- Its name can be found in the game files of Little Nightmares II.
- In the abyss, when Mono is about to step on the eyes, the eyes react to him.
- A concept art implies that originally the Flesh Walls were also supposed to create a giant baby-like creature, but was scrapped for unknown reasons.
- According to the Art Book, other concepts for Flesh Walls have been considered. One of these portrays the Flesh Walls as a mass of human limbs. Others depict the Flesh Walls as a set of humanoid faces rather than a cluster of eyes. Finally, the Flesh Walls were to be singular individuals with various shapes, walking with flags towards a giant humanoid head.
- The giant baby idea was recycled for Monster Baby in Little Nightmares III
- The eyes that this monster possesses are very similar to the multiple symbols that can be found in the universe of Little Nightmares and its recurring motif.
- This could imply that the role of the Flesh Walls could be of more importance than the one shown so far.
- Originally, the Flash Walls were supposed to have distorted humanoid faces. Eventually, the idea was discarded.
- However, some portraits in the Transmission depict these faces.
- The sounds made by the Flesh Walls as they surround Mono are the same sounds heard at the beginning of The Way Out from the first game's soundtrack.
- The sounds are also heard throughout several parts of The Guest Area.