Mono is the main protagonist of Little Nightmares II. He also serves as a minor character in Episode 1 and the main focus of Episode 6 in Little Nightmares Comics.
Mono is a child with supernatural abilities. In Little Nightmares II, we follow his journey to survive the Pale City and all those that inhabit it.
Description
Twitter Description
A [sic] uncommonly single-minded child. When he sets himself to a task, he rarely gives up before it's completed.
Website Description
As the world buckles under the relentless pulse of The Signal Tower, Mono takes refuge where he can. His thin paper mask offers some respite, helping him forget that the world outside hates him, and wants him to fail - but he can't stay hidden forever.
Appearance
Mono is a short and scrawny pale-skinned boy whose head is hidden by a light brown paper bag with two round eye holes that allow him to see. He wears a one-buttoned khaki trench coat that reaches below his knees above a brownish-gray shirt tucked into his long brownish-gray pants, rolled up at the end of his legs. His hands and feet are bare. Mono can also wear items like a key on the side of his coat.
Under the paper bag he wears, Mono has short, messy black hair that sticks out a little bit. It is later shown that without the bag, Mono has a fairly skinny and slightly more angular facial structure and dark eyes.
Personality
Like most other characters in the series, Mono rarely speaks. Instead, his personality is shown in his actions, and it was stated in an interview that Mono is naturally protective. Mono appears to be a noble, confident, well-meaning boy who is willing to go out of his way to help others, as shown when he persists in freeing Six from her apparent imprisonment in the Hunter's cabin and offers his hand to her. He stays by her side, offering his help again when she asks for it despite her initial rejection of his assistance. He has a degree of compassion, being very clearly disturbed by the decaying bodies in the Hunter's house, as well as initially being shocked upon seeing Six in her monster form when he finds her in the Signal Tower.
Although Mono shows compassion for some, he is not hesitant to kill any foes who intend to harm him and Six. Should they encounter them, Mono is willing to go to any lengths to end them if given the chance, such as being willing to pull the trigger of a gun to kill the Hunter, pulling the lever of the crematory machine to burn the Doctor, activating electricity near pools of water to electrocute Viewers to death etc., showing that Mono is willing to go to any lengths necessary to survive in the world without feeling remorseful for any resident he does not know. Mono is also notably cautious of his surroundings, and resourceful enough to use various objects in his surroundings to evaluate the integrity and safety of the path forward. His official description indicates that the character is quite purposeful and stubborn in achieving his goals.
Mono's main feature is that he likes to wear various objects on his head that hide his face, which may indicate his shyness or unwillingness to show his personality.[3] His description also claims that his paper bag helps him forget that "the world hates him and wants him to fail", which may mean he considers life to be cruel against him.
In the climax of the game, Mono is injured and attempts to walk a straight path to the Black Tower only to be confronted by the Thin Man once again. Mono, who has grown tired of this world's apparent resentment towards him, removes his headwear and ultimately chooses to fight the Thin Man head on, and with his powers, he succeeds. This shows how tired Mono has become from hiding himself from the cruel nature of the world.
After his encounter with the Thin Man, Mono has become braver. As when he faces off against monster Six, he fights her directly rather than running away and only fighting when given an opportunity. He is also shown to be more brash as well, as he continuously yells at Six to get her attention and to weaken her, despite how much pain both of them seem to be in. When he finally returns Six to normal by destroying the music box, she and Mono attempt to escape the Signal Tower once it begins to collapse. However, Six leaves Mono for dead and escapes the tower herself. Mono, shocked and saddened over his friend's betrayal, loses the will to keep on going and resigns himself to his fate as he sits on a chair inside the tower. As he ages, the Transmission corrupts him, transforming him from a child into a gloomy, depressed resident of the Black Tower, with features similar to the Thin Man.
Mechanics
Mono is quick and agile, he can jump very high and hold on objects in mid-air even while supporting Six's weight, although he cannot jump as high or far as Six due to his stockier build. Moreover, while Six is centered around stealth and speed, Mono is centered around strength and direct combat, granting him more versatility. For example, Mono can lift heavier objects and use them for various purposes, such as to attack and defend himself from small enemies (like the Bullies and Living Hands), use a stick to avoid the Wilderness' bear traps, and break a deteriorated door with any tools available. Unlike Six, Mono is able to put keys and various hats he finds inside his coat without any of this affecting his movement while he carries these select items. Mono is also able to submerge himself underwater in order to hide from enemies, mainly the Hunter. However, remaining underwater will deprive Mono of oxygen which can lead him gasping upon reemerging and alerting enemies.
Mono is able to speak under the player's command, allowing him to mainly call Six for her assistance. Depending on the situation, Mono either yells, or whispers to Six when he senses nearby threats. When Mono is alone, he shakes his head but does not talk when he senses potential threats, mainly to avoid alerting enemies. This command becomes more prominent as it is necessary in the final chapter to distract Monster Six in order to provide Mono a chance to destroy the Music box and free Six from her distorted, corrupted form.
Later in the game, Mono acquires a flashlight and is able to illuminate the darker parts of the City. This comes in handy when facing the Patients of the Hospital who, because of the light cast by it, freeze and are deprived of the opportunity to attack. However, the flashlight becomes inaccessible after Mono and Six encounter a decaying room. Although the two survive, the flashlight is destroyed underneath the falling rubble. Depending on what items he finds, Mono is also able to attach things to his coat and carry them freely without them hindering his movements, making things less complex for him in various parts of the game.
Mono has been shown to have some sort of connection with the televisions in the Pale City. After indirectly releasing the Thin Man, he is able to travel between televisions throughout the town. However, Mono does not seem to have complete control over these powers, as at times he will accidentally break the screen he teleports out of, preventing his re-entrance. In order to properly teleport through a television, Mono must stand on equal ground as the television screen to give him enough time to phase himself into the television and teleport through its screen. Mono later obtains a remote, allowing him to turn on and off nearby televisions in the Pale City, which can distract the Viewers and help change his travel direction or escape from potential threats. Similar to the flashlight, the remote becomes useless when it breaks after Mono temporarily escapes from the Thin Man on a train.
Mono's abilities also seem to be able to distort reality to a certain degree. It's unknown whether or not Mono can use these abilities whenever he chooses. These powers can be seen during his last confrontation with the Thin Man. His powers not only were able to twist and push the Thin Man away, but also alter the surrounding environment. After destroying the Thin Man, Mono uses his power to move the Signal Tower towards himself, as evident by the manhole cover which never moves from its spot in the ground.
At first, Mono chooses to wear items over his head to conceal his identity due to his insecurities and shyness. Whenever Mono finds something that he can wear, such as his paper bag, he can collect and wear it if the player wishes. However, by the time he arrives in The Transmission, the option to switch hats in the pause menu is absent during the remainder of the gameplay as Mono decides that he doesn't have to hide himself anymore.
Little Nightmares II
Mono first appears at the beginning of the game, where he wakes up in a forest next to a TV. After the beginning sequence with vision of the door inside the Signal Tower, it is assumed that Mono had recently traveled through that TV. It isn't long before he decides to venture further into the forest and past the many traps set up. This all leads up to him breaking into a cabin and following a melody into a basement, where he encounters a scared child going by the name of Six. Seeing the fearful state she is in, Mono offers to help her escape, only to be turned down as she pushes him aside and runs off. Mono gives chase to the room past the dining area filled with taxidermied people. It is there when Six decides to trust Mono and the children become a duo. Working together, they are able to escape the house. However, they alert the Hunter, the owner of the cabin while doing so and he takes his shotgun in pursuit of them. With their speed, stealth and partnership, they survive all of their encounters with him until they are cornered in a shed. To their fortune, Mono finds a shotgun on the wall and, with the help of Six, lifts it and pulls the trigger as the Hunter readies to break in. Afterwards, Mono and Six escape the Wilderness and ride across the vast ocean on a severed door. It is only after a little while where they hit shore and arrive at the Pale City.
After exploring the city and seeing what remains of its population, Mono and Six arrive in a room with a TV, where the former is prompted to place his hand on the screen in order to "tune the transmission". When succeeding, he is placed inside the same hallway he had a dream about at the beginning of the game. Mono tries to reach the door, but is pulled from the TV by Six as he draws near. He and Six then decide to leave the room that they are in and almost immediately at a rundown school. In order to traverse, the duo manage to get inside. They soon realize that the school is filled with traps and is managed by a sadistic Teacher. As they avoid the many traps hidden throughout the school, a group of Bullies, porcelain dolls that resemble children, push a locker onto Mono and capture Six. Mono tries to go after them, but they use a rope ladder to escape to the upper floor. This leaves Mono alone to deal with them and their Teacher.
After narrowly avoiding the other Bullies as well as the Teacher, Mono finds Six hanging upside down in a bathroom. He manages to defeat the Bullies who tied her there and frees her, reuniting them. Together, they again move forward and narrowly escape the Teacher and the school altogether by passing through the vents when she hears them leaving the music room.
The duo continued to move forward until it became apparent that Six had become cold from the constant downpour of rain. She and Mono decide to briefly shelter themselves in a dry area, where Six found and wore a yellow raincoat. Soon after, the two arrive in a dark hospital. There, Mono finds an operating flashlight to illuminate the dark halls of the hospital. He also makes another attempt to make a run for the door in the twisted hallway upon tuning another television, but is once again pulled away thanks to Six. On the upper floor, he is forced to deal with the patients and severed hands alone and retrieve the power cells that activate an elevator. Mono and Six descend to the depths of the hospital and, after fighting two more hands, encounter the Doctor. While they are able to keep their presence hidden for a long time, he eventually catches on and chases the children. They are able to outsmart him by trapping him in an incinerator where they can choose to burn him alive before exiting the building through another elevator.
Once having escaped the Hospital, the children continue to explore the inner parts of the city. There they find many of the townsfolk known as the Viewers, all of whom have a far too unhealthy television addiction. They use this addiction to their advantage and sneak through the lofts unnoticed. After moving from building to building by using the rooftops, the room they are in suddenly starts to cave in. Mono and Six attempt to escape, but the flooring underneath them collapses and they fall into the depths of the building, breaking Mono's flashlight in the process. Mono and Six wake up at the bottom of the chasm, where Mono pulls Six out of a pile of rubble and they continue forth.
Once again, Mono finds and tunes the transmission of another television. This time, he succeeds in opening the door at the end of the hallway, only to immediately regret his actions when he realizes what's behind it; A very thin and tall man sitting in a chair, who was supposedly awaiting his arrival as he ominously and slowly stands up. Luckily for Mono, Six is able to pull him out of the transmission and to safety. However, the Thin Man follows him in pursuit and causes the area to become static-like and laggy, making their movements much slower. With no other options, the children flee and hide in a nearby kid's bedroom with strange depictions of eyes and the Thin Man's head.
Mono hides under a bed while Six chooses a table. The Thin Man instantly finds Six with ease and moves in on her. Mono can only watch in pain as she is captured and taken away. Afterwards, he looks at her Glitching Remain for a moment in sorrow. Not wanting to leave Six behind, Mono then sets off to rescue his friend. He quickly goes inside the same television he tuned prior to Six's capture in order to follow The Thin Man. Instead of arriving in the bendy hallway, he travels through a fleshy tunnel, and arrives outside of another television at a different location in the Pale City.
Mono continues to use this technique to get closer and closer to the Black Tower thanks to a remote he found that helps turn on and off other televisions. However, this also draws attention from the Viewers, who attempt to kill him for either distracting them from their TV 'program' or to vent their frustration when not having a TV set to look at. Thanks to the environment and televisions, he escapes their wrath multiple times. Mono is almost killed by a horde of them at one point in a shop when he gets their attention after teleporting through and breaking another TV, but once again escapes. He finds Six in a random television inside another apartment and attempts to pull her out, only for the Thin Man to grab her and pull her back into the television. The Thin Man then arrives in the apartment through the television in an attempt to get Mono, forcing the bag-wearing child to run away from his clutches.
The chase eventually leads to a bunch of railcars, where Mono detaches one from the other and rides away from his capture, only to get badly hurt from the train suddenly crashing to a stop on impact and for his remote to break. He notices the glitching remains of his stolen friend, who guides him out of the subway tunnel and encourages him to keep going. Mono is able to get above ground and realizes that the Black Tower is only a straight and very long path away. Just as it seems he is in the clear and attempts to walk forward, the Thin Man once again appears and approaches him. Too injured to run away anymore and with no way to defend himself, Mono falls to his knees in despair, seemingly ready to accept his inevitable death. Just as he is within the Thin Man's reach, Mono removes his bag and stands, refusing to give up as he confronts the tall fiend. With the raise of his hand, Mono uses his Transmission powers to combat his. Once he is able to knock the Thin Man down to his knees, Mono, having found a way to finally defeat him, continues to fight back. After the boy repeatedly beats him back, the Thin Man finally backs down and dissolves in defeat. Mono, instead of walking, uses his powers to pull the Black Tower up right in front of him while restoring the other buildings to their non-bendy state, with the doors to the tower opening soon after. Mono steps inside, and the doors close behind him.
Inside the tower, Mono is drawn to the sound of a familiar musical tune. He travels through many doors that take him to different areas of the tower until he eventually steps into a room and finds that a large music box was playing the sound. As he begins to approach it, he is shocked to discover that the music box is being protected by a very distorted and monstrous Six. Initially, Six is not hostile in her current form and Mono comes to the conclusion that the music box is what's distorting her mind and body. After calling Six to him, Mono picks up a nearby mallet and whacks the music box, which briefly sends him to a dark area. Mono is then forced to run from the enraged monster Six throughout the Black Tower and lure her away from the music box long enough for him to smash it. After a few more hits, Mono destroys the music box and is able to restore Six to her normal self.
The victory is short lived, however, as the walls of the tower turn into piles of flesh and eyes that begin to close in on them. The children are able to stay ahead and have to cross a crumbling bridge to escape. Six is able to make it to an exit for the tower and turns to catch Mono when a gap is formed. He makes a jump for it and grabs Six's hands, expecting her to pull him up. Instead, Six ponders for a moment and, to Mono's shock, she drops him. Mono could only flail his arms as he falls into the depths of the tower as Six escapes the Transmission.
After regaining consciousness on top of the fleshy remains of the tower and still hurt and confused by Six leaving him for dead, Mono wanders around for a bit until he walks up a flesh mountain, finding a chair. He stands atop the chair. The Flesh Walls then start to surround Mono, much to his terror. Just as the flesh begins to cocoon him, the concrete walls are restored, leaving the Black Tower back to its original state.
Instead of leaving, Mono decides to sit down and resign himself to his fate. Time goes on and he grows older and taller, while the Transmission corrupts him. Eventually, all of this leads to him taking on the form of the Thin Man. The camera draws back to reveal Mono in the room at the end of the dream hallway. The door to his room closes, leaving Mono inside the Black Tower.
Little Nightmares Comics
In Episode 1, Six escapes the Hunter by traveling under a tree. Once she makes it out the other side, she stops and notices Mono sitting on a tree branch in the moonlight. He soon takes notice of Six and the two children regard each other until the Hunter arrives and takes Six hostage.
In Episode 6, Mono awakens in a burning building. Multiple children are trapped in the fire, trying to escape. Suddenly, the sprinklers turn on. The relief doesn't last long, as a mysterious figure snatches the children in the area one by one. Meanwhile, Mono separates himself from the group of children and arrives in a living room to find a hiding spot. Mono then realizes that the figure is approaching him and with no time to find a proper hiding place, hides inside a broken TV. The figure walks in Mono's direction, causing the boy to peek out in curiosity, and the episode ends with a horrific questionable sound.
Powers and Abilities
- Unlimited stamina: Unlike the protagonists in previous installments, Mono has unlimited stamina. This allows him to run as far as he can without getting tired. However, Mono can only jump for at most 3 consecutive times while sprinting. After that he will trip and the player has to wait for a while to allow him to jump while sprinting again.
- Weapon wielding: Unlike other children in the universe of Little Nightmares, Mono is able to wield weapons to defeat small enemies, break fragile objects, or dispatch other obstacles. The weapons range from a twig to an axe.
- Tileórasikinesis (Television Control): After Six is kidnapped by the Thin Man, Mono is able to travel from one television to another. This would help him to traverse through the Pale City to reach the Signal Tower. To do so, Mono must stand on equal grounds as the television screen to be able to give him enough time to properly phase through the television monitor and teleport through to another one.
- Reality bending: Shortly after Mono defeats the Thin Man, he starts to bend and distort the leaning buildings around him. With this supernatural power, he is capable of "pulling" the Signal Tower towards himself without ever moving from where he stands.
Theories
- The most popular theory is that the Thin Man and Mono exist in a time paradox, as it is revealed that Mono grows up to become the Thin Man after Six abandons him in the Black Tower, trapping Mono in its depths and causing him to fester in resentment as he ages, creating an all-too familiar Resident. Consequently, within the timeline of Little Nightmares II, the Thin Man likely tries to capture his younger self to prevent Mono from becoming trapped in the Tower and repeating their fate on a loop, luring Mono to him by sending him television signals throughout the game until Mono finally "opens the door" and releases him from the Tower, allowing the Thin Man to take his vengeance. The official Twitter description of the Black Tower also supports this theory, as it asks "Will you go back?", suggesting Mono has been there before, and the Thin Man's description states that he is stuck in an "endless journey", possibly indicating he will continue to exist unless he stops Mono from being betrayed by Six and stuck in the Tower. Additionally, the game starts the same way it ends: prior to the start of Mono's journey, the camera pans down a long hallway of the Black Tower to the door the Thin Man is trapped behind. After Mono's journey shows how he became the Thin Man, the camera pans out of the same hallway and door seen at the beginning of the game, creating a loop from the game's beginning to its end.
- Contrarily, it is also possible Mono may simply be the successor of the Thin Man. Due to Mono possessing similar powers, he may have been destined to be the next conduit of the Black Tower, with his abilities being used by it to spread its influence through the Transmission. The Lady similarly served the endless cycle of the Maw, killing the Guests to maintain the Maw's life cycle whilst trying to prevent the "next in line" from usurping her and acquiring her powers. This "succession" theory may be supported by a portrait in the Lady's Quarters of four other "Lady-like" women seen surrounding The Lady in a circle, possibly alluding to there having been other Ladies throughout the decades. A similar situation may apply to the Thin Man, which may mean that there is no time paradox but rather a forceful passing of the torch. To that end, the Thin Man may have been trying to stop Mono from killing him in order to prevent Mono from taking his powers and beginning a new reign over the Black Tower, to no avail. However, the writers state residents of the world have no real motivations or goals, leaving the Thin Man's reasoning behind his actions unknown. This theory assumes the Thin Man functions under the same rules as The Lady, however, and therefore may not be accurate.
- The writer of Little Nightmares neither confirms nor denies whether the Thin Man is the predecessor of Mono or if they are the same individual. He simply states "It's all of that".[4]
- Contrary it is speculated the Tall Figure from Little Nightmares Comics was once the former resident of the Black Tower before being usurped by Mono.
- It's also speculated that Mono had lost his mind in his time within the Transmission during his transition into the Thin Man and had become another resident of the world as he was infected with escapism. According to the writer, the residents of the Little Nightmares world have no real motivation or goal, rather they run on some form of basic desire, leaving the suspicion that Mono may not have grown up with the motivation to prevent his younger self from being betrayed. This is further supported by the Thin Man's willingness to leave Six in the Black Tower, the very place Mono would be doomed to relive his betrayal. Rather than having the goal of saving himself, it's suspected that Mono had now become driven by some other base instinct similar to how all the antagonists are in the world of Little Nightmares. It's unknown what Mono's true intentions were near the end of the game. However, the official Twitter account describes Mono's escapism as "Revenge, perhaps? A second chance?", neither confirming nor denying Mono's true desires after the events of the game.
- Contrarily, it is also possible Mono may simply be the successor of the Thin Man. Due to Mono possessing similar powers, he may have been destined to be the next conduit of the Black Tower, with his abilities being used by it to spread its influence through the Transmission. The Lady similarly served the endless cycle of the Maw, killing the Guests to maintain the Maw's life cycle whilst trying to prevent the "next in line" from usurping her and acquiring her powers. This "succession" theory may be supported by a portrait in the Lady's Quarters of four other "Lady-like" women seen surrounding The Lady in a circle, possibly alluding to there having been other Ladies throughout the decades. A similar situation may apply to the Thin Man, which may mean that there is no time paradox but rather a forceful passing of the torch. To that end, the Thin Man may have been trying to stop Mono from killing him in order to prevent Mono from taking his powers and beginning a new reign over the Black Tower, to no avail. However, the writers state residents of the world have no real motivations or goals, leaving the Thin Man's reasoning behind his actions unknown. This theory assumes the Thin Man functions under the same rules as The Lady, however, and therefore may not be accurate.
- After defeating the Thin Man, Mono remains standing in front of the manhole and uses his power to pull the Black Tower towards himself, possibly implying Mono was always far more powerful than originally presented. It's unknown why Mono had not used this power before, but it's speculated that Mono had the potential to cause far more damage to the Black Tower if Six wasn't still trapped within it.
Trivia
- Mono's name was revealed in an interview with David Mervik, the narrative designer for Little Nightmares.
- Given his motif, it could be a reference to "monochrome television", also known as "black-and-white television", or like Six, Mono's name could also be based on a number, being the number one.
- Due to the ending of the game, which has him stuck in the Signal Tower for the rest of his childhood alone, his name might also be a reference to "monophobia", which is the fear of ending up alone.
- Mono is the first playable character in the Little Nightmares games series to actually speak, or at least utter a recognizable word.
- He can utter words such as "Hey" and "Oi".
- Mono is the first playable character in the franchise to not have his face hidden by shade, but rather by an object.
- Mono is the first child in the franchise to have his entire face visible at one point.
- He is the only protagonist who is not Six who does not die at the end of his adventure. The Girl In The Yellow Raincoat from Very Little Nightmares falls into the ocean and likely drowns, while the Runaway Kid from the Secrets of the Maw DLC is turned into a Nome and eaten by Six. However, the ambiguity of the ending puts Mono's fate into question.
- Mono's fate is somewhat similar to the Runaway Kid; just as they are about to escape the location they are trapped in, Six interferes in some way which results in them facing added consequences for their lost chance at freedom. Mono is left trapped in the Signal Tower, corrupted by its Transmission, while the Kid is eaten and killed. However, both situations portrayed that additional factors were at play, with the Kid's death being the result of Six's desperate and irrational behavior upon realizing the contents of the meat in the Maw, while the situation with Mono was somewhat more ambiguous.
- Six and Mono additionally share similarities. They fought back against the respective antagonists trying to kill or capture them, gained powers similar to the final antagonists in their respective games, and both end up becoming just like the monsters they were running away from in one way or another. Mono became the Thin Man and likely goes on to spread the Signal Tower's corrupting influence, while Six used her new powers to obtain revenge on the Guests for attempting to kill her, before leaving the Maw.
- Furthermore, when David Mervik was asked why Mono and Six received such different endings, he replied: "Are the endings so different though? Couldn't you also argue that at the end of the first game, our lead character is trapped and seemingly victorious? I guess culturally we're more accustomed to seeing power and violence as a good thing; but still, I think it's interesting that Mono's fate seems bleaker than Six's. What connects the protagonists of both games, and what makes them so affecting for me, is how they are shaped by the world around them, and how unavoidable this can feel. More even than their size and strength, it is this that underlines just how stacked the odds are against these kids." Showing that they both became what they became at the end of the games because of what they've experienced in the Little Nightmares world. [5]
- Additionally, both are the only children within the Little Nightmares franchise which have peculiar names with deeper meanings. Any other child with a confirmed name, like the Girl in the Yellow Raincoat and the Runaway Kid, have names which only describe what they are wearing and what they are doing.
- Early concept art shows Mono in many parts of the Pale City without his paper bag. It can be assumed that either Mono had yet to find and wear the bag as his mask or this was at an early point in time before Tarsier Studios had even decided for him to wear the bag to begin with.
- Mono is the only character in Little Nightmares Comics to appear in more than one episode.
- Due to the events of Little Nightmares II being confirmed to take place before Little Nightmares, the secret ending depicting the Thin Man near the end of the final chapter to Secrets of the Maw, heavily implies Mono is still trapped inside the black tower during and after Six's escape from the Maw.
- Concept art portrays Mono with pale blue skin and a dark blue cloak. Although it is unknown why Mono's concept was altered so much, it is speculated to have been for the benefit of the game as his original design could have revealed his connection to the Thin Man before the games ending.
- Concept art reveals Mono and many other inhabitants of the Pale City, were once planned to have an obscure black, cord-like substance extending from their heads. This concept was scrapped for unknown reasons.
- The other Pale City dwellers who like Mono shared these characteristics are the experimental children and the Principal.
- When Six drags Mono out of the TV after he frees the Thin Man, for a single second Mono positions himself with his left arm towards the Thin Man's hands as in the fight at the end of the Pale City chapter.
- In Little Nightmares II, Mono's adventure begins with him awakening in the Wilderness next to a TV. However, in the episode 1 Little Nightmares II digital comics, Mono is shown for the first time when Six is being chased by the Hunter. Implying that Mono might have already arrived in the Wilderness before his awakening at the beginning of the game.
- In the episode 6 digital comics, it is revealed that Mono had already been to the Pale City before his arrival in the Wilderness and his meeting with Six. How he arrived at the Pale City first is currently unknown as the Wilderness is separated from the rest of the city.
- When questioned about Mono's origins and when his journey officially began, the official Little Nightmares II Twitter account responded with, " Everything starts somewhere... usually. "[6]
- In the concept arts of the transformation of Mono into the Thin Man, Mono expresses a depressed expression, then slowly takes on a big smile on his face as he transforms into the Thin Man, likely showing his time in the Signal Tower has driven him insane.
- Additionally, next to Mono's chair was the Thin Man's hat. When Mono's transformation is complete, he gets up and puts on the hat with the flash walls in the background forming screens behind him.
- In a potentially discarded ending or scene for Little Nightmares II, Mono is depicted dragging a seemingly unconscious Six through a blizzard with the Black Tower in the distance.
- While conversing with a fan on Twitter about Mono, Izmar, the Senior Creative Manager of Little Nightmares I and II responded "Potentially disastrous choices in crushes, for one!" This implies that Mono had developed feelings for Six throughout the game. [7]
- Despite this, Izmar states there was no concrete information regarding Mono "having a crush", and that it's up to personal interpretation.[8]
- In one sketch of the concept art, it is shown that Mono would accompany Monster Six while holding hands in the Transmission chapter. Suggesting that during development, the interaction between Mono and Monster Six was thought differently than the final one in the game.
- When asked what Mono's escapism is, the official Little Nightmares Twitter replied "Revenge, perhaps? A second chance?".[9]
- When questioned why Mono did not attempt to lash out and destroy the tower and the Pale City near the end of the game with his power, after everything he had been subjected to, the official Little Nightmares II twitter page states, "Of course not. Like all sensible children, he eventually came around to our way of thinking."[10]
- Each time Mono runs down the hallway past the television screen, his body can be seen still touching the screen with Six beside him, the moment he exits the hall. Although Mono was able to physically open the door, he was also capable of remaining outside the television, implying that Mono is capable of existing in multiple places at once.
References
- ↑ https://www.youtube.com/watch?v=KgmgVRc686s&t=107s
- ↑ https://twitter.com/LittleNights/status/1239944613198249990
- ↑ https://www.eurogamer.net/articles/2019-08-29-little-nightmares-2-interview
- ↑ https://www.gamingbible.co.uk/features/games-little-nightmares-2-ending-explained-writer-confirms-prequel-20210311
- ↑ https://www.gamingbible.co.uk/features/games-little-nightmares-2-ending-explained-writer-confirms-prequel-20210311
- ↑ https://twitter.com/LittleNights/status/1529417259730575361
- ↑ https://mobile.twitter.com/Master_Leah/status/1442098356097064962
- ↑ https://mobile.twitter.com/Izmarvelous/status/1442425591958065156
- ↑ https://twitter.com/LittleNights/status/1376593369049268229
- ↑ https://twitter.com/LittleNights/status/1447916398953500674