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This is the article for the main location of the first chapter of Secrets of the Maw.
You could be looking for the main location from A Deluge of the Inevitable, The Sewer.
Others lead the escape but the Kid drops down into the Depths of the Maw. Little does he know that this murky place is home to The Granny - abandoned to decay and rage she will let no-one go. He must struggle on if he wants to survive, leap from floating debris to avoid being pulled into the treacherous waters, and find a way to create a path through the depths.
— The Depths Steam page

The Depths is the first area the Runaway Kid passes through in Little Nightmares's DLC, Secrets of the Maw. It is located at the very bottom of the Maw and is also where the Granny is encountered.

Description

The Depths appear to have formerly been used for housing as there is several pieces of furniture scattered throughout. However, it is now flooded and may act as sewage or as a ballast system for the Maw. Pipes connect this area to both the Prison and possibly to the Kitchen as scraps of fish are seen being dumped in one of the areas where the Granny lives.

Solution

The Runaway Kid must traverse through the Depths while avoiding Leeches and the Granny.

After the Runaway Kid wakes up from a nightmare, run to the left until you reach a single open room. Jump into the hole directly under the toppled bed, you will land into the next room below where another bed will break your fall. Run to the right, climb down a variety of stacked cells to reach the next level below, where the petrifying Eye is. Having run past the Eye, follow the girl with the flashlight. Along the way, you will have to go through the nursery and go down from the Prison window along a rope made of rags. Climb up the large crate and enter the space in the wall to enter the next room, where you will need to jump into the sewer hatch, entering the Depths.

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The Runaway Kid drags luggage.

When you find yourself in the water, get out of it using the luggage floating in the water to reach the entrance above on the right. Pick up a flashlight in the next room to further illuminate your path. In the next corridor, the Runaway Kid will be attacked by Leeches, avoid them, run to the right and climb up the grate.

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Leeches hid the passage.

When you reach the flooded premises, quickly keep swimming to the right, avoiding the hands of The Granny. With enough time the kid can reach the platform on the other side. Upon reaching a large drain, jump into it, take any tin can and throw it at the Leeches that have filled the passage into the pipe on the right.

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The Runaway Kid controls the water level.

Crawl in the pipe to the end and jump into the water, where you will thus find yourself in a room with a mechanism for raising water. Grab the bars and climb up. Now go to the switch on the left and activate it, and then push the lever in the middle of the room to raise the water level, just enough to swim into the hole below, in the wall on the right. There you will swim to the stairs, along which you will climb to another platform. The entrance will be boarded up by boards, so go to the hatch behind the metal barrels and crawl through it.

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The Runaway Kid has to throw baits to distract the Granny.

You will again find yourself in a flooded room, where the Runaway Kid will be chased by the Granny for the second time. In order to avoid the floating monster, just like last time, jump on objects until you reach the platform. Climb up the metal bars on the pillar to the left and jump onto the boxes on the right to twist the pulley and pull the bundle of corpses out of the water. Jump and grab hold of the bundle to jump onto the platform made of wood, on which there is a bathtub filled with fish leftovers. Take one of them and throw it into the water to the left, while the Granny is eating fish, swim to the right.

In the next room, climb on the boxes and push the board to create a slanted bridge, to reach the floor on the right, use the board to reach the majority of the distance and jump onto the floor the rest of the way. You will reach the door, but to open it, step on the edge of the board in the floor to make it rise. Use the raised board to take a running jump and grab the handle. Open the door and reach the adjacent platform by either jumping onto it or swimming across the water and using the cabinet on the far right to climb up to it. Pull the lever on the wall, jump into the water before it completely sinks through the drain hole or climb down the cabinet. You will find yourself in Granny's apartment.

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Granny's apartment.

To open the door on the right, break the jar on the table to get the key out, this will also release the leech that was trapped in the jar. The Leech sitting with the key will prevent you from completing the task faster, since it will follow the Runaway Kid's movements, lead the leech away from the key and quickly circle back to grab the key on the floor. Open the door to the next room and climb up the ladder on the wall to the top to reach the room above where electrocuted water is too dangerous to swim across.

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The Runaway kid above water.

Throw the box into the water and press the button to lower the water level, making it safe to jump below now that the electrical current is no longer touching the water. Drag the two boxes below to the smallest corner and position them enough of a distance apart to act as a bridge in the water to jump on, climb back up to the upper level using the opened water vent. Press the button on the wall to raise the water level, jump on the boxes floating in the water to reach the floor on the right, avoiding the electrocuted water. Go through the shower room to the next flooded room, where the Granny will be waiting for you. This time you will have to perform certain actions: first, jumping over the suitcases and barrels, get on the platform in the corner of the wall and throw the fishtail as far as possible to distract Granny, and then swim to the right. Jump over and grab hold of the various scattered items to escape the Granny in the water, until you reach the floor at the end. Climb up the boards to reach the upper level for the room on the other side. Jump into the water and climb out to the far right of the room. In the wall, you will notice boards, which you need to climb onto the broken part of the floor above to pick up the lever. Throw the lever down into the water and return to the lower level to press the button in the far left of the room to lower the water lever, allowing you to jump down to obtain the lever and throw it onto the suitcase nearby, move the suitcase with the lever on it and drag it to the edge of the wall on the left. Climb back up and press the button to raise the water level, allowing you to obtain the lever on the floating suitcase. Insert the lever into the opening on the left side. Then press the water drain button and move the luggage to the center of the floor, making it easier to get over the water to reach the room on the right. The last thing you need to do is open the door with the lever and quickly jump onto the suitcase floating in the water to reach the floor on the right and run towards the door before it closes.

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The Runaway Kid stands next to the TV before electrocuting the Granny.

In the next room, use your light to avoid and jump over any damaged parts of the floor and push the door to get into the last flooded room, where the Runaway Kid starts a boss battle with the Granny. Here you have to swim and climb very quickly to get to the nearest gratings, climb up to reach the platform above successfully where you will find the lever to turn on the electricity in the room. After that, grab the lamp, swing and jump onto the remnants of the floor on the left, barely holding onto a wooden beam. Click on another lever in the wall so that water rises in the area, after which the Granny will immediately break the rest of the floor. Climb onto the last wooden platform and push the TV into the water to electrocute the Granny, after which you can safely get out of the Depths by jumping to the entrance on the right. Walk up the stairs and climb up the ladder on the wall, after exiting the vent at the top, the Janitor will quickly snatch you and lock you in a cage, in a room with other imprisoned children, including Six, revealing the Runaway Kid's journey takes place during the events of Little Nightmares. The Janitor grabs the cage containing the Runaway Kid and drags it out of the room,

Trivia

  • When the Runaway Kid is climbing some grates after avoiding the Leeches in the flood, he could hear a scream. This scream most likely is the Janitor's.
    • It is unknown why he screamed. However, it is possible that the Janitor pushed a bed to the floor with an Eye to shield the children. This is implied by previously when the Runaway Kid traversed the Prison, no bed is present. However, a bed is present when Six traverses through the same area.
  • The Runaway Kid is able to hear a Nome's noises while walking in the drain.
  • This is the first chapter in the series to introduce the ability to use a flashlight.

Gallery

In-game

Secrets of the Maw

Concept art

Posters

Locations
Main locations

The Nowhere
The MawThe NestThe Pale CityThe Spiral

Chapters

The PrisonThe LairThe KitchenThe Guest AreaThe Lady's Quarters
The DepthsThe HideawayThe Residence
The WildernessThe SchoolThe HospitalThe Pale CityThe Transmission
The NecropolisThe Candy FactoryThe Fun Fair

Comic-exclusive

The Guests' CityThe GrasslandsThe Abandoned HouseThe Burning Building

The CountiesThe Stone GiantThe BathhouseThe Shopping MallThe CarnivalThe SewerThe Clothing RoomThe Threshold

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