— The Hideaway Steam page |
The Hideaway is the second area the Runaway Kid passes through in Little Nightmares's DLC, Secrets of the Maw. The Janitor appears to be the main antagonist in this area.
Description
The Hideaway consists of dungeons and cellars. It is here that the Runaway Kid first meets Nomes and learns that this is their refuge, where they support the operation of the furnace responsible for the movement of The Maw.
Solution
The Runaway Kid must gather Nomes to traverse through the Hideaway while briefly avoiding the Janitor.

The Runaway Kid lands on a pile of coals.
After the Runaway Kid frees himself from the package on the hook, he will fall onto a pile of coals, where several Nome’s appear. After regaining consciousness, follow the running Nome’s to the right until you reach the room with the cracked door. Pursue any Nome’s nearby so they may run to the door and squeeze through the large crack, of the many that pass through the door, one Nome will remain stuck. Pull out Nome stuck in the crack, and hug them, pacifying them to remain close. After that, throw it to the door handle so the Nome can open the door for you. In the next room, throw the same Nome over the crates, after jumping over yourself, throw the Nome again towards the only lever in the room, opening the timed door to the right. Run through the door before it closes. In the next room, push the box that’s next to the cracked wall, the Nome following you will assist you, mimicking the Runaway Kid's movements to push the obstacle away from the crack in the wall, revealing a space big enough to walk through. On the other side of the wall is a small space leading to another cracked wall to walk through. Once you’ve reached the room with the water tight door, free the second Nome trapped in the far right drawer from the fallen cabinet, chase the freed Nome and hug it to pacify it. Throw both Nome’s up onto the table above, so that they can push the box on the table to the floor, use the fallen box to reach the top of the table and free the third Nome from the cage, hug the third Nome to pacify it. The four of you will open the door and walk up the stairs to reach a room filled with coals and a single suspended handle, reachable by a small stool. Towards the far right is the furnace room, where a fourth Nome can be found. Activate the furnace by pulling the lever on the side of the furnace, the whistle of the furnace will immediately put the four Nome’s to work, supplying the furnace with coals. The added coals will power the furnace, but only for a moment.
The next task of the Runaway Kid is to collect all the Nomes in this location in order to fuel the furnace with coal and activate the ascent to the upper floor. In total, the player has three paths to walk along, but only through two of them can Nomes be collected.

The Runaway Kid is trying to get past the Janitor.
The first path is located on the far left, climb up the ladder to reach the upper floor, then climb up the second ladder on the right to reach the next floor above. To the left is a flight of stairs leading to a room with creaky wooden floor boards. One part of the floor will creak the loudest, displaying two sticks positioned as an “X”, marking a fragile space in the floor. Jump on the fragile part of the floor until it eventually breaks, dropping the Runaway Kid into the space below the floor boards. The loud sound will alert the Janitor, after come out from another room, he will enter the workshop on the left. While under the floor, go to the left and push through the vent to enter the space under the workshop. A space in the floor above will allow entry into the workshop. After entering the workshop, evade the janitor through use of the sheets on the floor to silence any steps, while also walking carefully on the wooden floor boards as any sound will alert the Janitor to the Runaway Kid’s presence. Enter the room on the far left and pull the lever located above the workbench. While the Janitor is distracted by the sound, return to the room on the right and turn on the circular saw in the workshop. After that, while it is noisy enough to keep the Janitor distracted, quickly go back to the room on the left and open the hatch with the pulley, enter the hatch to reach the lower level.

A big pile of coal.
In the lower level, go to the right and free the Nome trapped in a jar, on the highest shelf. To do this, you just need to stand in place and jump - it will repeat the Kid's movements until the jar falls and breaks. The Nome will run to hide in a corner pile of coal on the left, pursue and hug the Nome to pacify it. Return to the far left of the room and throw the Nome up to pull down the suspended ladder, climb the ladder to reach the upper floor level. To the far left is a pulley, accessible using the suspended trolley of coal to jump on. Using the pulley, lower the trolley to the lower level, releasing it in the process. Use the pile of wooden crates against the wall as a bridge to return to the ladder leading to the lower level. To reach the room on the other side of the sealed door, use the pile of boxes in the darkest corner to reach an opening leading into the room on the other side of the sealed door. Continue to the left to find two more Nome’s, jump into the pile of coal below and pursue one of the Nome’s to hug and pacify, using the objects in the room to stand on, throw the Nome back to the upper floor and again to pull the lever, activating the conveyor to act as an accelerator in your jump to move along with the sliding handle above, reaching the floor across. Pull the lever in the corner to activate the other conveyor, bringing the other Nome out of its hiding space in the machine and dropping it down into the pile of coals below. Drop down into the pile of coals and pursue the other Nome to hug and pacify. Return to the upper floor along with the other Nome. Having obtained both Nome’s, return to the right and throw one of the Nome’s up to pull the lever down, opening the sealed door. With the three Nome’s now collected, push the trolly to the right, the three Nome’s will copy your action to assist you. Position the trolly in front of the tall cabinet, jump on the trolly to reach the cabinet and climb up to the top, then jump across to the top of the shelves on the right, reaching the opening in the wall, enter the opening to reach the room on the other side. Pull the lever on the left side of the room, opening the sealed door to continue pushing the trolly to the right. Upon reaching the steeper side of the floor, the trolly will move down on its own, breaking through the sealed door upon impact.

The Runaway Kid and the Nomes are carrying a coal trolley.
Having collected all three Nomes, the Nomes should stand on the hatch for supplying coal. Climb up the planks of wood on the right to reach the opening above, returning you to the furnace room. Climb down the ladder to the lowest level and return to the room on the left side where the suspended handle can be reached atop the stool. Pull the handle down to open the hatch above, dropping down the three Nome’s collected previously. Lead the three Nome’s to the furnace, where they will joint the others in supplying coal to the furnace.
The second way will be on the far right of the furnace room, leading you to the coal warehouse. A Nome trapped under a pile of coal can be found, pull the Nome out of the pile and hug it to pacify, lead it back to the furnace so it can join the other Nomes. Return to the room leading to the coal warehouse and climb the ladder up to pass through the opening in the wall, falling into the room with the small freight elevator on the other side. Pulling down the switch to activate the elevator will release both fuses from the wall, one fuse is broken, you need to find a working fuse to pair with the other to make the elevator work. Go through the door on the right to the corridor, use the flashlight to light your way through, avoiding the piles of coal on the floor that will make any steps louder, while also avoiding the Janitor, who is also present in the room. Upon finding the wooden table in the room, go ahead to the far back of the room to find stairs to walk up. The sound of the creaking stairs will alert the janitor, avoid the Janitor as you continue to walk up the stairs and jump across the hanging mine carts on the right to the room with tall white cabinets. At the end of the room, open the white cabinet with dirty handprints, there will be a stool inside, which must be moved to the first white cabinet on the far left, which contains shelves to climb up. After climbing to the top of the shelves, use the hanging light to swing across and jump to the top of the shelf on the right. Enter the vent in the wall. At the end of the vent, jump across the space between the walls and grab hold of the railing. Climb down and jump across to reach the open vent in the wall on the left. Going further you will reach the room where a working fuse is on the shelf. Open the drawers of the file cabinets to create a path to climb up to the top of the file cabinets, jump to the shelf to obtain the working fuse to take back to the freight elevator. Us any fuse in the room to throw towards the button in the wall on the left that will open the door slightly, the Janitor will be waiting in the room on the other side. Thanks to the light from the working fuse, you can safely walk through the room to the left while escaping from the Janitor, without using a flashlight, and avoid stepping on any coal on the floor that will alert the Janitor until you reach the door leading back to the freight elevator. Place the two working fuses into the wall to activate the elevator.

A Nome drawing on the other side.
Having activated the elevator and going up to the upper floor, you will be greeted by the Nomes, who will escape into the next room on the right. Push through the vent cover in the wall that's under the table to enter the room. Two Nomes can be found in the drawer of a fallen file cabinet, their presence can be noted by them moving inside the correct drawer, open the drawer to release them, they will scatter immediately. Pursue the Nomes and hug both to pacify them. A third Nome will be found standing on a table in the very corner of the room, preoccupied drawing on a sheet of paper on the wall. To get to it, it is necessary to jump on the mobile trolley, to reach it you can either climb up the fallen file cabinet to reach the table above and jump on it, or climb the various drawers on the wall to drop onto the trolley, then wait on it to the reach the table where the Nome is still drawing, hug the Nome to pacify it. Having collected all three Nomes, return to the left of the room and throw all three up to the hanging handle. Use the box nearby and move it under the opened door. After crossing the door, the Nomes will release their grip from the handle, be sure all three Nomes cross the door leading back to the room where the freight elevator is. Throw all three Nomes up into the elevator and take them down the elevator to the lower level, throw one of the Nomes up towards the lever on the left to open the door leading back to the furnace. Upon returning to the furnace, the three Nomes will join the others in supplying coal to power it.

Nomes throw coal into the oven.
Finally, having gathered all the workers, the furnace is powered enough to activate the mechanism rising to the top. Jump onto one of the carts on the mechanism, taking the Runway Kid to the top where the incinerator room can be reached, jump off. Go to the right and jump up the piles of discarded clothing in the dumpster bin to reach the opening in the wall that will lead to a space between the walls. Continue to the right to exit the space through the next whole in the wall, leading you into the room where there is a large luggage blocking a space in the wall. Although attempts to remove the luggage alone prove unsuccessful, it will draw the attention of the Nomes, who have finished their work, they will provide their assistance in removing the luggage blocking the crack in the wall. After the luggage is removed, enter the space in the wall, on the other side is the Nomes hideaway, a shelter where numerous other Nomes can be found surrounding a furnace. The light from the furnace casts the Nomes shadows in the form of children, revealing the Nomes were once children. Continue to the right of the room and climb up to the table above, enter the next crack in the wall leading to another space between two walls. Exit the space to the right to reach the final space, the roof of the elevator, which the Lady will be riding in at that moment. The elevator will activate, as it continues to move up to the Lady's quarters, the Lady will look up towards the roof of the elevator, noticing the Runaway Kid's presence.
Survey Room
As in the main game, gaining access to the observation room is not a prerequisite for passing the game, however, it can be used to activate the easter egg by looking at the places that players have already visited in the main game. It can be found in a coal warehouse, where the Runaway kid gets through the Janitor's workshop. When he needs to lower the cart from the upper tier, go to the left, where there will be a passage to the secret room. It will contain a massive eye-shaped screen, which, judging by its condition, has long been abandoned. It can be activated with a button, thanks to which you will see some places in the Lair, until, with the fourth click, the eye shows Six in the house of the Shoe Monster.
Trivia
- This area hints that the Nomes have drawn some of the drawings seen throughout the game.
- In the fireplace, the player can see that Nomes cast the shadows of children.