The Nome's Attic is a downloadable content for Little Nightmares II. This DLC is available if players have the DLC installed by purchasing the Deluxe Edition of the game or the Digital Content Bundle DLC. It is an additional segment added to The Hunter's cabin in The Wilderness chapter.
Appearance
The Nome's attic appears to be very similar to the portion of the cabin's attic that can be seen in the main game, albeit much darker and less spacious.
Solution
After you collect the key in the shack's attic and pull out the drawer, a Nome will start running to the left. Go back to the area with the stuffed woman and a cupboard on the left will be opened. Climb the cupboard and then follow the Nome into the attic.
In the attic, Mono will meet the said Nome, who will immediately run to hide from him. To go further, you need to find the Nome in various places, starting with a closed suitcase, then throw a shoe into a cardboard box on the top right, where the Nome will try to hide, pull out the drawer box on the left and jump on the old mattress on the right. As a result of these actions, the Nome will move the painting against the wall and open the way.
There will be no light in the next room until the Nome lights the match it found. In order for it to go further, you need to lead it along the boards placed on top to a stack of boxes on wheels, and then with their help move the Nome to the passage in the mesh fence so that it opens the door and Mono can turn on the light.
To get a hat - the Nomes' hat, climb up the boxes at the beginning of the dark room and go through the Nome's path. Raising its hat, Mono can follow the Nome, which opened a passage in the wall on the right, to return to Six.