Spoilers in front! This page or section contains information pertaining to newly released content or soon to be released content.
|
The Stone Giant, also known as The Dungeon, is the first location of Noone's nightmares from the audio-fiction series, The Sounds of Nightmares. It also serves as one of the two main locations in the Descent to Nowhere comic series.
Description
The Stone Giant is a giant structure with walls big enough for children to fit through, which Noone traveled through for most of her journey. Through cracks and holes in the wall, various rooms could be observed along with the occasional sound of cries and screams. Noone first describes arriving inside of a long curved passageway within the Stone Giant, peering through a hole in the wall that revealed a white snowy field on the other side. Although the ceiling of the passageways are at times too low, it does not hinder traveling through them. Different passageways connect to each other similarly to veins in a body. While sliding down another passage in the floor, she details feeling the place was cold. A hole in the wall revealed a room filled with glass jars. Another room filled with pulsing passageways all over the walls and floor, reminding her of ant tunnels. This room was also filled with springs, small oil cans, and strange tools.
After encountering the Workers, she eventually followed two through the same passageway in the floor to a room filled with giant golden spinning gears of various sizes, which Noone realized allowed for the Stone Giant to function, but would very easily cause it to break apart stone by stone if the gears stopped. The gears created a loud rhythmic clinking, as if singing a song, all the while a loud creak sound rang high above. Noone eventually realized she was inside the walls, peeking at the world outside. The walls extended down and around along with the mechanisms, so deep she could not determine its end. While she primarily observed steam and darkness as she descended, small glimpses of light would sometimes peer into the walls. All the while she traveled through the wall, she could hear a ticking sound grow louder and louder. After meeting the Child with Gooey Hair and peering into another crack in the wall leading to the Jailer's hideous workshop, they arrived at a place at the bottom of the gears, between the walls, where a large pendulum swinging back and forth could be found.
After climbing the pendulum, they arrived at the center of the clock, a round room with a spiral staircase. The machine consisted of small metallic fingers taping a violent rhythm, and the ceiling a white clock face depicting all the wrong numbers. Nearby stairs led to a snowy courtyard.
At the end of The Workers in the Walls, the Stone Giant was revealed to be a sort-of prison, which contained millions of different cells filled with Prisoners.
In Descent to Nowhere, the Dungeon is shown as a giant facility, containing various more rooms, such as Hospital Wards where Prisoners are performed on by Nurses, or a Laundry Room where the Cleaners do their job.
Components
The Glass Jar Room
A room filled with glass jars. A doorway on the opposite side shined light into the room and through the many jars. Noone saw her first glimpse of the Candleman within this room.
A painting depicting this encounter is found in the Institute chapter during Little Nightmares III.
The Prison Cells
The second room Noone observed through the wall. One of the many Stone Giant's prison cells, which contained a Prisoner, a floor covered in chains, a bed, and nun-like dresses hanging on the wall. At the end of the chapter, it was revealed that the Stone Giant's circular walls were filled with prison cells, each containing a Prisoner that screamed out in pain, their hands and limbs reaching out from between the bars.
In the first issue of Descent to Nowhere, Hush wakes up in a cell. After peeking through a hole in the wall, she finds Mono in the cell next to hers. As a Guard passes by, Hush uses a loose pipe to trip it over and get the keys, unlocking her and Mono's cells. Once out, Hush looks down the hall and sees numerous cells, where child Prisoners can be seen.
In the second issue of Descent to Nowhere, Hush walks along a plank of wood high above a spiral staircase with no end. Running parallel to the spiral stairs are numerous cells with prisoners reaching their hands out through the bars. Various cages dangle from the ceiling into the open center of the room.
The Jailer's Room
The Jailer's Workshop is filled with various half-made "projects" made of wood, metals, cranks and straps. A shelf with a collection of masks with screws and spikes in them to fit perfectly into a mouth could also be seen, as well as a pile of scraps.
The Giant Clock
At the bottom of the Stone Giant, Noone described climbing up a giant swinging pendulum, the top of which was a clock with wrong numbers. This room was described as being foggy.
The Courtyard
The final room described in the story was a courtyard filled with snow, a place outside the walls. Above, Noone was able to witness all of the prisoners being held inside of prison cells. In this room, the Child with Gooey Hair was captured by the Jailer.
The Hospital Ward
During the second issue of Descent to Nowhere, Hush ends up in a medical center of the prison where various Prisoners receive sorts of treatments from the Prison Nurses. Mono entered the room but quickly made it out without being seen.
The Laundry Room
A room infested by the Cleaners. The room is full of steam given the amount of hot water inside sinks or wells. There are various shelves with boxes and several cleaning utensils are kept in the room, such as buckets of water and flat irons.
The Office
After escaping the Cleaners, Mono points to a boarded door. Hush enters and finds a room resembling an Office. This room contains a torn wall, out of which snow can be seen falling inside. The room contains various items, such as broken shelfs, a utility cart and a clock with no numbers or hands. On a desk, is a pile of chains wrapped around a Resident, who remains unresponsive. From a nearby window, Hush can hear someone sleeping.
The Guard's Room
A chained Guard is found sleeping in an unspecified room. Despite this, a bed can be seen in the room, along with various shelves containing various items in it. High above, various cages dangle from the ceiling. At the end of the right side of the hall, is a separate door, beside the door is a small hole in the wall leading into the small hall room on the other side, containing furnishings, a glass tank, small items and a television covered by a cloth. After the chained Guard is awoken by the television, Hush escapes through a torn vent the chained Guard was previously sleeping in front of.
The Terrariums Room
A large room with giant glass windows and a glass ceiling, resembling a green house. The room is crowded with cages and terrariums of various shapes and sizes, both on the floor, with many even stacked on top of one another, and dangling from the ceiling, each containing Nomes, giant bugs, rodents, arthropods, reptiles, bugs, lemurs, bats and other animals. The animal exhibition extends into another large room consisting of multiple floors.
The Room of Broken Clocks
A large room containing vast piles of various broken clocks, pocket watches, gears, and springs. Nearby, a single lit candle atop a small pillar lights the room. Various open entrances are lined against the wall, many containing stairs to walk up. Nearby, a giant astrolabe is centered within a giant wall, the large open spaces between its rings additionally serving as a form of entrance into the next room. On the stone tiled floor, a black moving goo moves all around, all moving across the room through the astrolabe and into the next room, where the Jailer's torture chamber can be found next.
The Torture Chamber
A room containing all forms of torture devices, including a Rack and Breaking Wheel. On a nearby table are several masks suited for torture. Children chained to the stone walls sit nearby. All around the stone tiled room, a black goo continuously moves all across the floor, the black goo moves into a bowl center at the top of a small pillar in the room.
Trivia
- Noone formed an analogy to the Workers inside of the Stone Giant to the Water Disease that once plagued her own body, which she described as things no one could see that were working to kill her rather than help her stay alive.
- The Stone Giant is in some ways similar to the Maw from the first Little Nightmares game, such as its inclusion of prison cells and its giant gears.
